The early days of ecommerce can be traced back decades, sluggish until the 2000s, then accelerating rapidly over the last 10-plus years. Online gaming is on a similar trajectory. Analogous to what Amazon and Alibaba did for ecommerce, online gaming has deep roots that go back decades and now has entered a growth stage that many believe will chart like a hockey stick. There are different approaches to capitalizing on what appears to be parabolic growth across the industry. More merchants than miners became millionaires during the California gold rush, and servicing the companies that provide consumer gaming just might be one of the best ways to cash a ticket. Playgon Games Inc. (TSX.V: DEAL) (OTCQB: PLGNF) (Profile), a Software-as-a-Service (“SaaS”) technology company, is laser focused on that business-to-business (“B2B”) market, developing and licensing unique digital content for the iGaming market. Other companies jockeying for the end user, curating gaming and gambling services for consumers (“B2C”) include Bally’s Corporation (NYSE: BALY), DraftKings Inc. (NASDAQ: DKNG), Golden Nugget Online Gaming Inc. (NASDAQ: GNOG) and Penn National Gaming Inc. (NASDAQ: PENN).
Total 360 Episodes